laptimes/splitimes, moving cars in racing management game
Posted: Tue Jan 17, 2012 12:34 pm
Hi guys. It is my first post here so let me please say hello and explain what I am doing here. I try to work on kind of racing team management game. I found a lot of useful topics on this forum in last weeks but almost all of them are focused on platform, rpg or arcade games. Maybe it is my lack of imagination only but I can't get exactly what I want from the examples.
That is why I decided to write a post with hope that you guys can help me understand some things or to give me some ideas maybe.
I have 2 difficult points in my work for now. First is how to make a sort of code which gives me splittimes and laptimes of cars. Probably I can make some unefficient code by myself but I need a code which handles about 20-30 cars and that can be complicated (or not?). I know basically how to display results (again probably not so efficient but still ) but I need the counting and storing engine idea, which GE functions would be the best or how should I write my own function of this type.
The second one is about moving cars around the track and controlling his speed depends on variables like speed, acceleration, braking. These valiues should change during race (depends on car/driver attributes) so I can't use paths for instance.
Any ideas will be helpful, even links to other topics because I'm not 100% sure I haven't miss any .
If you have any questions, please ask.
Thanks in advance.
That is why I decided to write a post with hope that you guys can help me understand some things or to give me some ideas maybe.
I have 2 difficult points in my work for now. First is how to make a sort of code which gives me splittimes and laptimes of cars. Probably I can make some unefficient code by myself but I need a code which handles about 20-30 cars and that can be complicated (or not?). I know basically how to display results (again probably not so efficient but still ) but I need the counting and storing engine idea, which GE functions would be the best or how should I write my own function of this type.
The second one is about moving cars around the track and controlling his speed depends on variables like speed, acceleration, braking. These valiues should change during race (depends on car/driver attributes) so I can't use paths for instance.
Any ideas will be helpful, even links to other topics because I'm not 100% sure I haven't miss any .
If you have any questions, please ask.
Thanks in advance.