Path experiments

Hi everybody,
I've started to do some experiments how to generate actor paths mathematically with formulas as simple as possible. (No for example the "jurassic" calibration method) So far I've made just something very basic; I made a code which generates a random "hill map" without using the path function of GE. Here is the exe file and of course I can publish the ged script (which I call unofficially GEysir) too if somebody gets interested. With the current method it eats all the fps so I must find tomorrow a better solution. However, what do you think about it? The draw actor code for the map generating ball is just 3 lines.
EDIT: Be carefull with low RAM computers. I have 1GB of RAM and the fps gets down when the 2nd hill begins.
I've started to do some experiments how to generate actor paths mathematically with formulas as simple as possible. (No for example the "jurassic" calibration method) So far I've made just something very basic; I made a code which generates a random "hill map" without using the path function of GE. Here is the exe file and of course I can publish the ged script (which I call unofficially GEysir) too if somebody gets interested. With the current method it eats all the fps so I must find tomorrow a better solution. However, what do you think about it? The draw actor code for the map generating ball is just 3 lines.
EDIT: Be carefull with low RAM computers. I have 1GB of RAM and the fps gets down when the 2nd hill begins.