Jumping animation and collission smoothness
Posted: Wed May 11, 2005 5:37 am
Hi, I have been using Game Editor and it really impresses me with its functionality.
Anyways, I have run into a problem.
I have reviewed the script and variables many times and gone through many troubles.
Say I have a character standing at the right, has an animation, changes to the right walking animation, jumps and has a jumping animation.
However, I want to be able to hold that jump, a sort of glide flying, and it stays up and lowers gradually.
Also, I want to be able to jump without gliding in the air by not pressing jump twice, just a jumping animation.
But I also run into a problem when trying to land, the animation keeps going.
I have the physical reactor and things set, just, i'm having this small problem.
And, when I want to collide with a part of terrain, and there's a hole down there, and I fall down, I walk to either side and I am able to literally jump without jumping when using the left/right button on either side?
I don't know about you guys, but, this freedom of collision bugs me a lot.
Any help?
Anyways, I have run into a problem.
I have reviewed the script and variables many times and gone through many troubles.
Say I have a character standing at the right, has an animation, changes to the right walking animation, jumps and has a jumping animation.
However, I want to be able to hold that jump, a sort of glide flying, and it stays up and lowers gradually.
Also, I want to be able to jump without gliding in the air by not pressing jump twice, just a jumping animation.
But I also run into a problem when trying to land, the animation keeps going.
I have the physical reactor and things set, just, i'm having this small problem.
And, when I want to collide with a part of terrain, and there's a hole down there, and I fall down, I walk to either side and I am able to literally jump without jumping when using the left/right button on either side?
I don't know about you guys, but, this freedom of collision bugs me a lot.
Any help?