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Physical response colisions.. can someone help?

Posted:
Fri Feb 12, 2010 2:03 am
by draxido
Hey everyone, im new to this place, so please forgive me if i come across as a newbie, with all these questions..
First off, GE is a nice peice of software, keep up the good work! :]
Now.. to my question..
Im having some trouble setting these colisions up. I followed the tutorials that come with GE and i think I understand more or less what needs to be done. However, when it comes to me doing it to a game of my own, the character always seems to just fall through the floor. can someone help me out with this, because im totally lost..
I'll post a video of what I mean shortly.
Thanks in advance.
Re: Physical response colisions.. can someone help?

Posted:
Fri Feb 12, 2010 3:51 am
by Hblade
Hey, you dont have to worry no one in these forums is mean

What ever questions you have, ask them

Soemone will answere

however I dont have the time right now, sorry

Anyways, yeah no one here will make fun of you or call you a noob or anything like that

These are probably the most friendly forums ever :3
Re: Physical response colisions.. can someone help?

Posted:
Fri Feb 12, 2010 3:53 am
by Bee-Ant
Player-Collision Event :
- On : Any Side
- Of Actor : Floor
- Repeat this event : Yes
Physical Response :
- Event multiplier : 1
- Collide multiplier : 1
- Event actor : 0
- Collide actor : 0
Re: Physical response colisions.. can someone help?

Posted:
Fri Feb 12, 2010 1:33 pm
by draxido
Thanks for the responses guys, i appreciate it.
Bee-ant,
Ive tried doing what you have posted but the player sprite still falls through the ground. :/
Re: Physical response colisions.. can someone help?

Posted:
Fri Feb 12, 2010 1:40 pm
by MrJolteon
Try this:
Player-Collision Event :
- On : Any Side
- Of Actor : Floor
- Repeat this event : No
Physical Response :
Specify
- Event : 1
- Collide : 1
- Event actor : 0
- Collide actor : 0
Re: Physical response colisions.. can someone help?

Posted:
Fri Feb 12, 2010 1:41 pm
by Bee-Ant
May I see your game project?
Or look on this demo how it works.
Just for note, don't use slim platform as the floor.
Re: Physical response colisions.. can someone help?

Posted:
Fri Feb 12, 2010 3:23 pm
by draxido
ahhh Thanks bee, i just noticed what I was doing wrongto you!
I put the colision script on the ground, not the player.
Wont make taht mistake again

Re: Physical response colisions.. can someone help?

Posted:
Fri Feb 12, 2010 3:52 pm
by Bee-Ant
draxido wrote:ahhh Thanks bee, i just noticed what I was doing wrongto you!
I put the colision script on the ground, not the player.
Wont make taht mistake again

Your welcome.
Its normal for newbie...i was doing the same thing 3 years ago

Re: Physical response colisions.. can someone help?

Posted:
Mon Feb 17, 2014 2:06 pm
by marcus
Hello,
Its impossible to have the colision event on the floor? Is there any equivalent to the MOVE_EVENT_ACTOR_ONLY command, something like MOVE_PLAYER_ONLY (where "PLAYER" would be the name of the main character)?
Thanks for the attention and sorry for my bad english,
=]
Re: Physical response colisions.. can someone help?

Posted:
Wed Apr 02, 2014 3:39 pm
by Bee-Ant
Hi marcus
It's usually called "Collide Actor".
Just check on the Physical Response dialog box.