I prefer not to. With something like this, it isn't complex enough that providing a ged would help.
Behdadsoft wrote:I have a 2 different .ged file and don't know How do I do it.
Does this mean one ged is the character select, and one is the actual game? If so, you'll need to set a variable and save it before loading the game version. From there, in the view's create actor, you can use loadVars, and then create the proper player (depending on the value of the variable). For instance, when you press down on kabal's filled region, it sets the player_selected variable to 1 and uses saveVars to save it. Lastly it loads the other game with LoadGame.
In the other game's view actor, you would add something like this. Load the variable file created from the saveVars (remember save groups need to be named the same as well as the variables) and then have a switch statement or similar.
- Code: Select all
switch(player_selected)
{
case 1:
// Create kabal
break;
}