Apple FAQ: iPad, iPhone, iPod, Mac HOWTO
Posted: Sat Jul 17, 2010 7:32 am
EDIT: Note that we have changed the way to support non apple users to create appstore games.
Q: I am a mac user and have xcode installed. how can I create a iphone game from my exported game file?
A: Thats easy. Just use the provided geapp project and add your exported game file to the project (name it <yourprojectname>.dat or "game1"
Q: I need to test my game on iphone. Whats the best way to do this.
A: Use geplayer. If you are working on mac you can use the geplayer project provided or download geplayer from appstore. Geplayer has a
"ftp" protocol. You can download your game to your iphone if geplayer is installed. See also game-editor.net.
Q: What skill/experience is needed to produce a appstore game running on a apple device by myself without the appstore service?
A: You must have a apple developer subscription and already compiled some apples examples for your device. This is the prerequisite. You can save yourself a lot of time if you are familiar with the apple environment. GE will make use of that. Using the provided xcode project geplayer and geapp you can create your own Appstore games!
Q: How can I run a exported mac/linux game?
A: open terminal. type: "chmod +x game", "./game"
Q: Is there anything I need to know compared to desktop game?
A: Maximum textures size is 1024 on mobile apple devices. Maximum texture size on mac is 8192. Larger images will not be displayed correctly!
Q: When I export to Mac i get a binary only. No icon.
A: Right. This is a plain executable without a app directory holding it. Create a app directory and an icon and your there!
Q: How do I start a apple exported binary?
A: Do a chmod +x game. Then start it either per click from finder or do a ./game.
Q: Whats geplayer for?
A: geplayer makes live easier for iphone, ipad and ipod developers. Can download a game.dat file without xcode.
Q: Whats geapp for?
A: When u finished your tests with geplayer, you can compile a standalone app with geapp to be released on appstore.
Q: How do I use geplayer?
A: Compile geplayer and install it on your device. Then start a ftp session. The ip address to ftp to is given by geplayer when started.
Q: How do I ftp from windows to geplayer?
A: Open a dos box. Then type "ftp". Then do a open, e.g.: open 192.168.178.62 20000. Leave user name and password blank. Then "put geplayer.dat". Then "Stop ftp server"
Q: Can I create games without splash screen?
A: Yes. If you are a GE professional user, you can.
Q: Is iphone 4 supported?
A: Yes. U need to adjust your game to the new screen size. Thats all.
Q: I am a mac user and have xcode installed. how can I create a iphone game from my exported game file?
A: Thats easy. Just use the provided geapp project and add your exported game file to the project (name it <yourprojectname>.dat or "game1"
Q: I need to test my game on iphone. Whats the best way to do this.
A: Use geplayer. If you are working on mac you can use the geplayer project provided or download geplayer from appstore. Geplayer has a
"ftp" protocol. You can download your game to your iphone if geplayer is installed. See also game-editor.net.
Q: What skill/experience is needed to produce a appstore game running on a apple device by myself without the appstore service?
A: You must have a apple developer subscription and already compiled some apples examples for your device. This is the prerequisite. You can save yourself a lot of time if you are familiar with the apple environment. GE will make use of that. Using the provided xcode project geplayer and geapp you can create your own Appstore games!
Q: How can I run a exported mac/linux game?
A: open terminal. type: "chmod +x game", "./game"
Q: Is there anything I need to know compared to desktop game?
A: Maximum textures size is 1024 on mobile apple devices. Maximum texture size on mac is 8192. Larger images will not be displayed correctly!
Q: When I export to Mac i get a binary only. No icon.
A: Right. This is a plain executable without a app directory holding it. Create a app directory and an icon and your there!
Q: How do I start a apple exported binary?
A: Do a chmod +x game. Then start it either per click from finder or do a ./game.
Q: Whats geplayer for?
A: geplayer makes live easier for iphone, ipad and ipod developers. Can download a game.dat file without xcode.
Q: Whats geapp for?
A: When u finished your tests with geplayer, you can compile a standalone app with geapp to be released on appstore.
Q: How do I use geplayer?
A: Compile geplayer and install it on your device. Then start a ftp session. The ip address to ftp to is given by geplayer when started.
Q: How do I ftp from windows to geplayer?
A: Open a dos box. Then type "ftp". Then do a open, e.g.: open 192.168.178.62 20000. Leave user name and password blank. Then "put geplayer.dat". Then "Stop ftp server"
Q: Can I create games without splash screen?
A: Yes. If you are a GE professional user, you can.
Q: Is iphone 4 supported?
A: Yes. U need to adjust your game to the new screen size. Thats all.