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S L O W

PostPosted: Mon Jun 05, 2006 10:44 pm
by frodo
I have 13 actors not counting clones, and 38 including clones. I have 26 scripts, and the longest one is 4 lines. I put all the actors in activation regions, but still, my game is going deathly slow. it's so slow that it's like playing in slow motion.
Help!

PostPosted: Tue Jun 06, 2006 12:43 am
by makslane
Send me the game, so I can take a look what's happen.

PostPosted: Tue Jun 06, 2006 12:16 pm
by Diana Kennedy
I actually have the same problem now. I have to say that my game is now over 30 MB big. But all of a sudden, nothing works again, the animations are in super slow motion and when you press a button, nothing happens or very delayed and at the end, the whole thing gets stuck and crashes.

How big is a game allowed to be?

Edit: Okay, fixed. Had another messy script that caused the crash

PostPosted: Tue Jun 06, 2006 4:31 pm
by frodo
Makslane, How do I send you the game?

PostPosted: Tue Jun 06, 2006 4:41 pm
by Novice
Attach it to an email and send it to makslane@game-editor.com. Zip it or rar it first :wink:

PostPosted: Tue Jun 06, 2006 5:49 pm
by duracel92
May I add:

I export the game to check framerates, since if you close GE, you dont need as much virtual and physical memory. It simulates the game as if it was being played normally as well.

aww... why am i such a thread killer :(