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iPhone Port
Posted:
Thu Apr 30, 2009 1:29 pm
by makslane
The development of the iPhone engine was started by a developer at rentacoder.com
I hope have good news in the next months.
More info:
http://code.game-editor.com/ticket/4http://code.game-editor.com/ticket/14
Re: iPhone Port
Posted:
Thu Apr 30, 2009 2:40 pm
by Kalladdolf
This already is good news! I'm happy you found someone to help you (at least with the iPhone business).
Re: iPhone Port
Posted:
Sat May 02, 2009 6:33 pm
by BlarghNRawr
awesome!
i might have to buy ge full if this gets finished
Re: iPhone Port
Posted:
Sun May 03, 2009 8:07 am
by Azou
Great! I already transfered all my data into my itouch! Waiting for this impatiently!!
Re: iPhone Port
Posted:
Thu Aug 27, 2009 12:37 pm
by makslane
The rentacoder developer can´t finish the project.
So, I´m looking for new coders now.
Re: iPhone Port
Posted:
Wed Sep 02, 2009 1:55 pm
by Chai
Hopefully, we will have a good news soon.
Thank you for your development.
Re: iPhone Port
Posted:
Mon Sep 07, 2009 3:29 am
by WauloK
How would this work?
iPhone games have to have the final compile on a Macintosh and digitally signed there.
Will we be able to make games using game-editor on any computer then later sign it on a Mac?
Cheers
Re: iPhone Port
Posted:
Mon Sep 07, 2009 1:59 pm
by makslane
I think is possible compile and sign using other platform otherthan a Mac.
Re: iPhone Port
Posted:
Mon Sep 07, 2009 9:31 pm
by WauloK
Cool!
This will be the first one to do it then. I can't wait
Re: iPhone Port
Posted:
Tue Sep 08, 2009 3:30 pm
by Chai
If the Iphone port is done.
I think, it will help us all for selling our software and program.
Since, the Iphone sell system is so good.
During, I try to sell for Windows Mobile these days.
The sell is not quite good as it should be.
So, Iphone port is my last hope too.
I wish it could be done soon. I really wish.
Re: iPhone Port
Posted:
Tue Sep 08, 2009 8:54 pm
by WauloK
Yes and you wouldn't want to try and sell your game via the Windows Mobile Marketplace ...
Re: iPhone Port
Posted:
Sun Sep 20, 2009 8:20 pm
by Kalladdolf
How exactly does this work, then?
Will GE only be able to export games to the iPhone platform or will it also be able to access the iPhone's (and iTouch's) most loved features such as the gravity sensor, multiple touch, sensitivity touch etc.?
Re: iPhone Port
Posted:
Mon Sep 21, 2009 12:44 pm
by makslane
The idea is to support the sensors.
I´m not sure yet how make the multitouch support.
Re: iPhone Port
Posted:
Wed Sep 23, 2009 12:02 am
by Kalladdolf
Yes,
the multitouch is essential though, as there are no keys to press on the iPhone/iTouch (unless we're only making point'n'click games).
Re: iPhone Port
Posted:
Wed Sep 30, 2009 2:46 pm
by Chai
I'm just curious that
The Iphone port project is still progressing? or it is temporaly stopped?
Because, I belive that the Iphone market is the strongest market for a mobile phone right now.
Besides, every game maker software for Iphone is keep expanding.
So, if the GE can make the Iphone port.
That would be so awesome.
Best regards,
Chai