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Palm Os and Tablet PC support
Posted:
Tue Jan 20, 2004 3:27 pm
by Just4Fun
Hi Makslane,
I'm just wondering how your work is coming along for a Palm Os compiler?
Tablet PC wish list:
1. Hand writing Recognition: That the GE IDE would recognize the Tablet PC's pen writing input. (Is this a big job to program?)
2. That I could program in GE for recognition of inking. ie: I could make a little game where the game would be controlled by drawing with the Pen ink. (See "inkball" game at microsoft's website)
Posted:
Tue Jan 20, 2004 5:25 pm
by makslane
I am studying the PalmOS, but anything for now.
I don't know anything of TabletPC. And would need to have a here to release something with safety.
Posted:
Wed Jan 21, 2004 12:09 am
by makslane
What demos work in your TabletPC?
palm os
Posted:
Sat Nov 05, 2005 4:16 am
by DeamEyes
I have a palm os 5.0 and arm processor at 400 mhz, n e idea how soon game editor will be compatable? I'll be more than willing to buy a version once it is
Posted:
Sun Nov 06, 2005 3:53 am
by makslane
I have no idea, sorry
Posted:
Mon Nov 07, 2005 6:51 pm
by Marko
Do you by any chance have some plans and/or know anything about the Mac support (making games for Mac)?
The things I've seen so far and some engines used by GE, that shouldn't be a big problem, and I think that it would attract a number of users.
Mac is good for distributing casual-games (so they say), for which production GE is great.
Posted:
Mon Nov 07, 2005 7:30 pm
by makslane
The Mac platform is a little confusing now.
Mac OS 9, Mac OS X, Pocket PC and x86 Intel...
Posted:
Tue Nov 08, 2005 6:01 pm
by Marko
Hmm...
I think that today (at least for the games) Mac OS X is the thing that counts.
Posted:
Wed Nov 09, 2005 2:57 pm
by BeyondtheTech
I think output to Java would be good, but I don't know how feasible it is.
If Java was an export platform, imagine having your games play right in a Java-enabled browser of any machine, whether it be Linux, Windows, Mac OS, or whatever!