Conway's Life Fail...

I wanted to see if I could get a *sorta* conway's game of life going on in the canvas, but I failed. Here's what my global code looked like.
But the canvas just clears itself on the first "cycle" or whatever you want to call it.
For those who don't know the game (aka live under a rock
)
http://www.math.com/students/wonders/life/life.html
Maybe someone sees where I went wrong? I feel like it's blatant. But oh well, just wanted to mess with it.
- Code: Select all
int array[360][240], timer;
int neighbors(int i, int j)
{
int count;
count += (!array[j-1][i]);
count += (!array[j+1][i]);
count += (!array[j-1][i+1]);
count += (!array[j+1][i+1]);
count += (!array[j-1][i-1]);
count += (!array[j+1][i-1]);
count += (!array[j][i-1]);
count += (!array[j][i+1]);
return count;
}
void createRand()
{
int i, j, life;
for(i=1; i<360; i++)
{
for(j=1; j<240; j++)
{
life = rand(25);
if(life > 0)
life = 1;
array[i][j]=life;
}
}
}
void display()
{
int i, j;
for(i=1; i<360; i++)
{
for(j=1; j<240; j++)
{
setpen(255, 255, 255, array[i][j], 1);
putpixel(i, j);
}
}
}
void simulate()
{
int i, j, count;
for(i=1; i<360; i++)
{
for(j=1; j<240; j++)
{
count = neighbors(i, j);
if(!array[i][j])
{
if(count == 2 || count == 3)
array[i][j] = 0;
else
array[i][j] = 1;
}
else
{
if(count == 3)
array[i][j] = 0;
}
}
}
display();
}
But the canvas just clears itself on the first "cycle" or whatever you want to call it.
For those who don't know the game (aka live under a rock

http://www.math.com/students/wonders/life/life.html
Maybe someone sees where I went wrong? I feel like it's blatant. But oh well, just wanted to mess with it.