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Re: The Amalgamation Project

PostPosted: Mon Apr 07, 2008 11:38 am
by stevenp
could you post a window mode version? my computer cant do full screen ( out of frequency problem again )

Re: The Amalgamation Project

PostPosted: Mon Apr 07, 2008 11:24 pm
by NUTINC
can your computer do 1024 * 768?

Re: The Amalgamation Project

PostPosted: Tue Apr 08, 2008 12:47 am
by stevenp
its cant run full screen period, can you export to window mode?

Re: The Amalgamation Project

PostPosted: Tue Apr 08, 2008 1:07 am
by NUTINC
I updated so the game has two versions, the windows mode is marked.

Re: The Amalgamation Project

PostPosted: Tue Apr 08, 2008 1:31 am
by stevenp
nice start up screen, and font

tomorrow im gona send you a pack of 10+ sounds so you can use them if you want :)

i like it when you press E im not sure what it didm but all the triangles became un-parented to me,
which gave me more ideas, you could have certain skills,

press space bar for single detonation sacrifice 1 triangle, after 3 seconds to destroy an enemy
when this actuion is performed, the triangles becomes a time bomb, after 3 seconds, it detonates, and wthin a certain radius, destroys anything within it, ( blast lasts 1 second )

heres another sacrifice 3-5 triangles and create a permanent proximity mine, that when touched, destroys enemies

i only played the gme for like 2 mins, but tomorrow il read more about it and play it more

:D good job btw +1

cant wait for the next upgrade

i really want to see this game reach its full potential,

Re: The Amalgamation Project

PostPosted: Tue Apr 08, 2008 4:00 am
by NUTINC
Thx Mojo! I've been working on the music right now and I have some great songs. Sounds would be greatly appreciated. I like the ideas about sacrificing shapes to get special forms of them. The funny part about the player is he has no collide or key down functions aside from the ones for moving. When someone presses the spacebar, the triangle_obtained actors (different from the black ones) have an event that destroys them and creates a triangle_activated actor (the mine itself). I could have the player hold certain buttons while clicking a triangle to turn it into a sacrifice model, something along those lines.

P.S. You're gonna be in the Credits when this game is done. Thx again Mojo Domo! +1 point!

Re: The Amalgamation Project

PostPosted: Tue Apr 08, 2008 11:58 am
by stevenp
k, i have some sounds ready for you

i listed them for you so its easier, and you know where to use them, like "select menu", "accept menu" "triangle detonation"

how do i get the sounds to you? i cant attach a file to PM

Re: The Amalgamation Project

PostPosted: Wed Apr 09, 2008 12:20 am
by NUTINC
upload attachment on here or email me

Re: The Amalgamation Project

PostPosted: Sun May 04, 2008 5:43 am
by NUTINC
UPDATE!!!
This is probably the final one, the next two bosses I have planned will most likely make the game too big to get online 0-0

Re: The Amalgamation Project

PostPosted: Sun May 04, 2008 12:57 pm
by stevenp
lol nice update, i love war mode

Re: The Amalgamation Project

PostPosted: Sun May 04, 2008 5:14 pm
by NUTINC
Thx!