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Re: URT - 2D

PostPosted: Sun Dec 19, 2010 2:03 pm
by Lacotemale
Thanks again for that! :) Stab looks alot better now. 8)

Re: URT - 2D

PostPosted: Sun Dec 19, 2010 4:43 pm
by schnellboot
no problem ^^

Re: URT - 2D

PostPosted: Mon Dec 20, 2010 1:27 pm
by schnellboot
This time another issue is fixed.
Check it out!

note: move your mouse

Re: URT - 2D

PostPosted: Mon Dec 20, 2010 5:50 pm
by Lacotemale
Check what out? :? Did you forget to upload? :D

Re: URT - 2D

PostPosted: Mon Dec 20, 2010 6:15 pm
by schnellboot
Lacotemale wrote:Check what out? :? Did you forget to upload? :D

yeah I uploaded it now

Re: URT - 2D

PostPosted: Mon Dec 20, 2010 6:34 pm
by Lacotemale
Sorry I am moving my mouse but I don't notice anything different. :oops:

Can you please tell me what you changed?

Re: URT - 2D

PostPosted: Mon Dec 20, 2010 7:11 pm
by schnellboot
sorry this is the right one

Re: URT - 2D

PostPosted: Mon Dec 20, 2010 7:18 pm
by Lacotemale
Wow very cool addition! 8)

I will include your contribution in the next release. However I want to do lots more before I release my next version.

I must say that GE is great... Im amazed ive even got this far with my first game! :D

Re: URT - 2D

PostPosted: Mon Dec 20, 2010 8:43 pm
by Lacotemale
I wonder is it better if I would just reverse positions (changeAnimationDirection) instead of having separate pictures for both left and right?

I need to know before I have too much work to redo! :D Its kinda a stupid question but I wanna make sure before I go changing all the code.

Re: URT - 2D

PostPosted: Mon Dec 20, 2010 10:04 pm
by schnellboot
lemme explain what changeanimationdirection is
it changes the DIRECTION of an animation
it doesn't flip the animation

for example if you have an animation from the player walking and you change the direction
the player will walk back.
do you understand?

Re: URT - 2D

PostPosted: Tue Dec 21, 2010 10:10 am
by Lacotemale
Yes I understand... so I still need my pictures for left and right. Ok... thanks! :D

Re: URT - 2D

PostPosted: Tue Dec 21, 2010 12:18 pm
by schnellboot
that's it!
no problem
if it's too much work for you I can do it.

Re: URT - 2D

PostPosted: Tue Dec 21, 2010 12:19 pm
by Lacotemale
Does anyone see something wrong with the below code?

if(FireMode == 0)
{
FireMode = 1;
}

else if(FireMode == 1)
{
FireMode = 0;
}


With my current development version of the game if I press "n" to change my FireMode then the Player falls through the floor. :D :(

Re: URT - 2D

PostPosted: Tue Dec 21, 2010 4:37 pm
by schnellboot
hm.. CreateActor -> FireMode=0; ?

Re: URT - 2D

PostPosted: Tue Dec 21, 2010 7:32 pm
by Lacotemale
No that didn't work. I guess I will have to post up this release alot sooner than I wanted! :D