Animation memory limit ? (pocket pc)
Posted: Tue Nov 09, 2004 11:01 am
Hi to the community,
I am developping a game for PPC which has to load many pictures (900) in order to create the impression of a movie. I thought Game-Editor would be THE solution to this project, but I have the following problem (I am using the Game-Editor Trial version, and I wonder now if I should buy the full version): when I use the "add animation" tool with the "multiple files" option, the program works well on a PPC if the total number of files is inferior to 100 images. Unfortunately, above this number the program crashes on a PPC with 128MB of free memory. My question is: are there any limits to the total number of frame I can load for an animation? And, if yes, what would you suggest in order to solve my problem (may I have to split my "animated actor", but, then, there may be some loading freeze between each split).
If you have any idea, I would appreciate your help... And certainly buy your tool
I am developping a game for PPC which has to load many pictures (900) in order to create the impression of a movie. I thought Game-Editor would be THE solution to this project, but I have the following problem (I am using the Game-Editor Trial version, and I wonder now if I should buy the full version): when I use the "add animation" tool with the "multiple files" option, the program works well on a PPC if the total number of files is inferior to 100 images. Unfortunately, above this number the program crashes on a PPC with 128MB of free memory. My question is: are there any limits to the total number of frame I can load for an animation? And, if yes, what would you suggest in order to solve my problem (may I have to split my "animated actor", but, then, there may be some loading freeze between each split).
If you have any idea, I would appreciate your help... And certainly buy your tool