BLOCKED: A Game of Squares | Early (Early) Alpha
Posted: Mon Dec 07, 2015 8:56 pm
So, I have finally come around and made a game! My first gameEditor game, as a matter of fact.
I call it, BLOCKED: A Game of Squares. And as you will see, there are squares. The reason behind this being that making pretty graphics was something that I tried to do to the extent where I didn't want to make the game anymore because I was already burnt out. My current solution, make a game with very simple graphics.
The game has you play as a little white square (with eyes) who progressively completes frames by hitting the blinking blue square.
By the end of the first level there is a bit of added challenge. You will encounter enemy red squares (also with eyes, angry ones) who, when hit by, will send you back to the start of the level. After five frames is a checkpoint, and from there you progress to the next level.
And then a slight bit of objectives, where you are given some sort of blasty-gun-thingy that shoots squares, and must destroy all the locks on the screen to unlock the next stage.
As you see, the game is in really early stages. I plan on adding quite a bit more, and am open to suggestions! If you have any comments, or perhaps some help with bugs (the enemies are a bit buggy), I would really appreciate some guidance!
Plans for next stage:
- More stages, as one would expect
- More types of enemies
- Blasty wall lasers (on timers)
- Perhaps some sort companion-cube-on-button equivalent
- Fight the Magnavox Odyssey boss (because it could only render squares!)
- Some more music
Hope you all enjoy it!
I call it, BLOCKED: A Game of Squares. And as you will see, there are squares. The reason behind this being that making pretty graphics was something that I tried to do to the extent where I didn't want to make the game anymore because I was already burnt out. My current solution, make a game with very simple graphics.
The game has you play as a little white square (with eyes) who progressively completes frames by hitting the blinking blue square.
By the end of the first level there is a bit of added challenge. You will encounter enemy red squares (also with eyes, angry ones) who, when hit by, will send you back to the start of the level. After five frames is a checkpoint, and from there you progress to the next level.
And then a slight bit of objectives, where you are given some sort of blasty-gun-thingy that shoots squares, and must destroy all the locks on the screen to unlock the next stage.
As you see, the game is in really early stages. I plan on adding quite a bit more, and am open to suggestions! If you have any comments, or perhaps some help with bugs (the enemies are a bit buggy), I would really appreciate some guidance!
Plans for next stage:
- More stages, as one would expect
- More types of enemies
- Blasty wall lasers (on timers)
- Perhaps some sort companion-cube-on-button equivalent
- Fight the Magnavox Odyssey boss (because it could only render squares!)
- Some more music
Hope you all enjoy it!