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Side Detection

PostPosted: Mon Feb 05, 2007 10:28 am
by Joshua Worth
I was wondering how Game Editor determines the side an actor collides on. Does it use vectors for collision or something?

PostPosted: Mon Feb 05, 2007 1:18 pm
by makslane
The engine gets the overlapped area of the two actors and calculates a directional vector. This vector will tell the side of collision.

PostPosted: Mon Feb 05, 2007 8:51 pm
by Joshua Worth
oh, ok.