Referencing velocities of other objects

Say I want to spawn an actor and give it the same velocity as an already existing actor. Is there a simple way to reference the velocity (and position) of another actor? Like actor1.yvelocity or something?
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Actor *act = CreateActor("bullet", "icon", "no parent", "no path", 0, 0, false);
act->xvelocity = xvelocity; //velocity of new actor will be the same of the creator
xvelocity = creator.xvelocity;