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Flights of Starwind: Atari Galaga meets VB Vertical Force!

PostPosted: Mon Dec 31, 2007 12:25 am
by Kid_Fisto
only part for this series so far
but i have another space game that is a tribute to
David Bowie's Major Tom character!
it's called Major Tom - A Space Oddity.

Re: Flights of Starwind: Atari Galaga meets VB Vertical Force!

PostPosted: Mon Dec 31, 2007 12:28 am
by MrScience101
It looks cool, but what are the controls? And on my computer at least it just shakes around, I can't shoot or anything.

Re: Flights of Starwind: Atari Galaga meets VB Vertical Force!

PostPosted: Mon Dec 31, 2007 9:39 am
by Kid_Fisto
o ye sorry ...um controls controls...
1wave the mouse around
to control the ship left to right
and aim the target
2and caz of a glitch when you click on enemy
you hafta click repeatedly/ALOT! to affect it
but caz of another glitch it goes fast if u keep clicking
then the enemy still takes points even if you're not rite on 'im.
glitch that is... not my own personal bugs, i worked all those out.
but it may have been an intentional glitch
considering if u hide the mouse i suppose then it's not meant to be used, HA.
Y=(-_^)=Y Peace Y= :mrgreen: =Y
Kid_Fisto!

Re: Flights of Starwind: Atari Galaga meets VB Vertical Force!

PostPosted: Mon Dec 31, 2007 1:30 pm
by DarkParadox
score: 1-10
control:{3} quite hard, dosn't follow mouse very good, very jerky.

gameplay:{7} still difficult enemys don't always take damage when shot, other wise graphics not to bad for what its compared to, the bosses, just bigger enemies with more health, different missions, the enemies are the same other than shapes, also for the bosses.

over all : i give it a six{6}

Re: Flights of Starwind: Atari Galaga meets VB Vertical Force!

PostPosted: Thu Jan 03, 2008 8:57 am
by Troodon
Cool graphics! They give me feeling of "light" non-glitchy game. But when the game starts the spaceship is shaking very much. It looks smoother when you keep moving the mouse horizontally. You can try to use this code in collision with artificial invisible (zdepth < background) mouse:
spaceship.xvelocity = 0;
:)

I know this is a demo but the missions were still too short. Of course it's good that the game isn't very long (I know some games which you have to play until it starts to feel boring) but in this game the mission could be a little longer. You know why? Because the awesome background music! :D I tried to save the bosses as long as possible to not stop the current music. :lol: 8)
Also, the music are in harmony together. Only the switching from track to another sounds buggy. Perhaps you could fade out the old track and the same time fade in the new. :)

Will you release new version?

Re: Flights of Starwind: Atari Galaga meets VB Vertical Force!

PostPosted: Fri Jan 04, 2008 10:27 am
by Bee-Ant
Cool game...
I'll give it 8 points!