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dr. robotnik wont die!

PostPosted: Tue Sep 02, 2008 8:17 pm
by tlah
I am making a sonic the hedgehog game and i added dr. robotnik at the end. i want to make it so that when sonic (or knuckles, as the case may be) jumps on him (collision, top side, dr. robotnik)dr. robotnik's machine explodes. I tried it with an integer (int hitpoints = 10), but it wont work! any suggestions?

Re: dr. robotnik wont die!

PostPosted: Tue Sep 02, 2008 9:11 pm
by Azou
Just try to do
Collision/topSide of dr. robotnik/Create actor/Explosion
Also,if you want to destroy dr. robotnik,put
Collision/topside ofdr. robotnik/Destroy actor/dr. robotnik.

Re: dr. robotnik wont die!

PostPosted: Wed Sep 03, 2008 2:24 pm
by Kalladdolf
Colission/Any side/
Code: Select all
hitpoints = hitpoints - 1; // that will take 1 hitpoint away from him every time you jump on him.
if(hitpoints < 0) // if he's got no energy left
{ // robotnik dies;}

Re: dr. robotnik wont die!

PostPosted: Wed Sep 03, 2008 2:52 pm
by Azou
Is it necessary to put hitpoits? :?:

Re: dr. robotnik wont die!

PostPosted: Wed Sep 03, 2008 7:16 pm
by Kalladdolf
well, I thought (if I'm not mistaken) he wanted 'em... ?

Re: dr. robotnik wont die!

PostPosted: Wed Sep 03, 2008 8:19 pm
by Azou
Oh,ok!!
:mrgreen:

Re: dr. robotnik wont die!

PostPosted: Wed Sep 03, 2008 9:57 pm
by tlah
==Kalladdolf== wrote:Colission/Any side/
Code: Select all
hitpoints = hitpoints - 1; // that will take 1 hitpoint away from him every time you jump on him.
if(hitpoints < 0) // if he's got no energy left
{ // robotnik dies;}

hey, thanks! ill try it! :D :D :mrgreen: :) :D

Re: dr. robotnik wont die!

PostPosted: Thu Sep 04, 2008 12:51 pm
by Kalladdolf
side note: if you don't use hitpoints, robotnik will die the first time you jump on him.