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Exporetd game wont work on smartphone!
Posted:
Tue Jun 20, 2006 11:21 am
by Novice
I exported a game for windows based smartphones, and transfered it to my motorola mpx220 and when i try to run it notihng hapens, when i instaled it thru trajectos CAB file i get a mesage "not a valid windows CE aplication".
My phone uses Windows Mobile 2003 second edtition. Why is this happening?
Posted:
Tue Jun 20, 2006 12:08 pm
by Kodo
Sorry if this is obvious, but it’s pretty easy to export as the wrong type. I've seen that message when I accidentally exported as a windows game and tried to run it on my pocket pc.
Posted:
Tue Jun 20, 2006 12:14 pm
by Novice
It's the right type. I checked about fifty times and exported the game as many times. I dont konw why it wont work. Is it posible that some comands wont work on a smartphone?
Posted:
Tue Jun 20, 2006 1:21 pm
by makslane
Please, just copy the exported executable in the smartphone and try execute.
Posted:
Tue Jun 20, 2006 3:01 pm
by Novice
I tried that and it wont work.
I made the simplest game with only one actor and no events, i tried chaging all the options in GE from seting the sound to mono, to changing the frame rate and it still wont work.
Please help GE is the only reason i bought this phone.
Posted:
Tue Jun 20, 2006 3:46 pm
by makslane
Don't worry. Game Editor was tested in the mpx 220 without problems.
What's happen now?
Posted:
Tue Jun 20, 2006 5:07 pm
by Novice
Nothing it just says its
"This program comes from an unknown source that may not be trustworthy. Do you wish to start this program?"
And when i press yes, the phone starts to load and returns me to file manager as if nothing happened.
Posted:
Tue Jun 20, 2006 5:30 pm
by makslane
Due security, smartphone applications need to be code signed.
So, you need have a digital certificate to sign the exported game.
If you want to execute the application without sign, you need unlock the smartphone.
Posted:
Tue Jun 20, 2006 6:29 pm
by Novice
How can i digitaly sign my game? Is there a program for this or do i do it thru GE?
Thank you for your time.
Posted:
Tue Jun 20, 2006 6:36 pm
by makslane
There is a good tutorial here:
"Automating Code Signing of Windows Executables"
http://www.kinook.com/blog/?p=10
Posted:
Wed Jun 21, 2006 5:26 pm
by irblinx
But whether or not the code is signed you should still be able run the game, I've run a game I created on a WM5 smartphone without issue
Posted:
Wed Jun 21, 2006 6:38 pm
by Novice
I've unlocked my phone, and tested it with Doom that requiers your phone to be application ulocked, and it works great. I tried my game out now with the unlocked phone and it still wont work. What can i be doing wrong?
Posted:
Thu Jun 22, 2006 12:22 pm
by makslane
irblinx can you test the Novice game?
Or send to Novice a working game?
Posted:
Thu Jun 22, 2006 2:09 pm
by Novice
Yeah thats a good idea, if you have anything that you've made with GE and tested on a smartphone, please send it to my email. Id be very gratefull. It can be just an empty game with one actor but please test it first, just to know if it will start.
Posted:
Sat Jul 01, 2006 12:52 am
by irblinx
Apologies for the delay, I've been away and then mad busy at work so only just got around to coming back on. You still want to try this? If so I'll knock something up and test it here (WM5 smartphone) before posting