A few more feature requests
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I would like to be able to group actors in two ways:
Also there should be a "Destroyer Actor" for destroy actor events:
There are more things, but I can't think of them off the top of my head so I'll dd them later.
- Create actor group, call it enemies. Then you can add enemy01, cannon, and crab to enemies. Then on collisions, you can say collision with any side of enemies.
- Selecting multiple actors: in events, such as collision, select three things or more, eg. collision with any side of enemy01, connon, crab.
Also there should be a "Destroyer Actor" for destroy actor events:
- Code: Select all
if (strcmp(destroyer.name, "Bomb") == 0)
{
CreteActor("Explosion", "Exp01", "no parent", "no path", 0, 0, false);
}
There are more things, but I can't think of them off the top of my head so I'll dd them later.