Collision using a region instead of character
Posted: Sat Dec 28, 2013 11:31 pm
Hey guys, so Im working on a collision with my actor so I can create gravity so what I have done was created a filled region for the ground collider, and another filled region for my player collider. Im not very experienced at all with programming, so I probably went about this all wrong, but then I parented my player to the player collider, and in the collider I put if in the Draw Actor:
when I played the game, it did what I wanted to do at first which was have the player collide against the ground and the reason I knew he collided was because I placed him a few feet off the ground before playing. But once I started walking, I was able to walk right off of the edge of the ground and wasnt falling. its as if the collider just stopped working or something.. not sure. Ive been looking for some good collision tutorials but none with using a region as a collider instead of the actual player. any help would be great
- Code: Select all
if (yvelocity<4)
{
yvelocity+=.08;
}
when I played the game, it did what I wanted to do at first which was have the player collide against the ground and the reason I knew he collided was because I placed him a few feet off the ground before playing. But once I started walking, I was able to walk right off of the edge of the ground and wasnt falling. its as if the collider just stopped working or something.. not sure. Ive been looking for some good collision tutorials but none with using a region as a collider instead of the actual player. any help would be great