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Space Battle...Any Ideas
Posted:
Mon Mar 03, 2008 2:06 am
by D.caaz
hey everyone, i need help with a game "Space Battle". i need some weapon ideas because in one player mode you can pick your weapons and use them in battle but i only have 4 weapons
Power Orb : Shoots a small orb at your opponent.
Zapper : Shoots a large lightning bolt at your opponent.
Health Sucker : Shoots a ray at your opponent that sucks health.
Mini Ships : Creates to small ships beside you that shoot homing orbs at your opponent.
Re: Space Battle...Weapon Ideas
Posted:
Mon Mar 03, 2008 2:58 am
by Bee-Ant
How about :
=> Time stopper : stop the time for a while
=> Ultra Velocity : make your player can move fastly for a while
Re: Space Battle...Weapon Ideas
Posted:
Mon Mar 03, 2008 3:05 am
by D.caaz
good ideas 1 point for you ill put those in the game
Re: Space Battle...Weapon Ideas
Posted:
Mon Mar 03, 2008 3:10 am
by Bee-Ant
Thanks
Oh yeah, when you use the ultra velocity, add the shadow effect...I mean...ah, look Shadow Effect in Game Demos
It would be soo cool...
Re: Space Battle...Weapon Ideas
Posted:
Mon Mar 03, 2008 7:09 am
by D.caaz
ok thats cool
Added Shield
Anyone?
Posted:
Mon Mar 03, 2008 9:47 am
by D.caaz
Anyone else?
also i'm still not completely sure how to make a save variable and load variable so that you can save your progress in one player?
Re: Space Battle...Weapon Ideas
Posted:
Mon Mar 03, 2008 10:39 am
by DilloDude
Saving a game is fairly simple. First you just decide what needs to be saved. It might be something simple, like just which level you're up to. Or maybe something more complicated with coordinates. Perhaps an integer that stores which levels are completed. Maybe an array of levels, with the score for each one. For some types of things, you might want to consider writing your own save/load script. For most pregress saving things, though, you just need to create your variables and stick 'em in a save group. When you want to save, copy across any variables that need copying (like x and y - other values can be stored in the actual variables) and use saveVars. When you load, use loadVars (If you have more than one saved game in separate files, you may want to check if the file exists with another variable) and copy back the appropriate data and respond accordingly.
Re: Space Battle...Weapon Ideas
Posted:
Mon Mar 03, 2008 11:24 am
by D.caaz
thanks!
Re: Space Battle...Weapon Ideas
Posted:
Tue Mar 04, 2008 1:54 am
by D.caaz
Added things so far
Cluster Bomb
Shield
Zapper
Power Orb
Health Sucker
Mini Ships
Time Stopper
Ultra Velocity
Kamikaze Bomb
Mini Game (Target Practice)
Mini Game (Boss Battles)
Anyone have anymore ideas for this game?
Re: Space Battle...Any Ideas
Posted:
Tue Mar 04, 2008 6:09 am
by Bee-Ant
Invincibility, Nuclear (The most powerful bomb), Freezer, Ricochet, Triple Rocket, Burner Laser, Timing Bomb (about 3 seconds before explode), Mini Game (Destroy all enemies in time attack), Mini Game (Collect all items in time attack)
Re: Space Battle...Any Ideas
Posted:
Tue Mar 04, 2008 6:19 am
by D.caaz
0_0 ill add those ok i dont think i need any more thanks!
Re: Space Battle...Any Ideas
Posted:
Tue Mar 04, 2008 6:25 am
by Bee-Ant
lol...you look so shock
If you forget about the code to make that or you have no time to think all the stuffs, I can help you to make the demo, sprites, or something...
Re: Space Battle...Any Ideas
Posted:
Tue Mar 04, 2008 6:32 am
by D.caaz
hmm i do need some explosions that look more cartoony like my stuff
Re: Space Battle...Any Ideas
Posted:
Tue Mar 04, 2008 6:45 am
by Bee-Ant
How big your game resolution?and how big the explosion will be???
Re: Space Battle...Any Ideas
Posted:
Tue Mar 04, 2008 6:55 am
by D.caaz
a screenshot is in support and the explosion shouldn't be that big about hmm 70x70