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Mathematics for game programming

PostPosted: Tue Sep 06, 2011 10:32 pm
by ikarus
If there is anything I've learned while browsing this forum, it's that math is extremely useful in game programming! Until checking out some of the game equations and algorithms I had no idea my math skills were so bad haha. So I went out and decided to brush up on math, I wanted to post some resources here for others that might feel they should learn more as well.

The first thing anyone should read about math, completely opened my mind:
www. maa. org/devlin/LockhartsLament.pdf

Trigonometry:
www. peachpit. com/articles/article.aspx?p=30617
www. stellarpc. com/articles/board.aspx?id=46

Linear Algebra:
blog. wolfire. com/2009/07/linear-algebra-for-game-developers-part-1/
www. youtube. com/watch?v=ZK3O402wf1c

Algorithms:
ocw. mit. edu/courses/electrical-engineering-and-computer-science/6-046j-introduction-to-algorithms-sma-5503-fall-2005/

General Mathematics:
www. khanacademy. org/
projecteuler. net/
steve-yegge. blogspot. com/2006/03/math-for-programmers.html

Also a good book I keep hearing about is Concrete Mathematics: http://www.amazon.com/Concrete-Mathemat ... 0201558025

If I find some other good resources I'll update this. By the way, any way do we have url limits? I'm not spamming and I believe these are legitimately useful urls.

Re: Mathematics for game programming

PostPosted: Tue Sep 06, 2011 11:57 pm
by skydereign
The limit of two urls was to prevent spammers from posting too many links. It's supposed to act as incentive not to spam here, and has worked to some degree. I had earlier suggested that site editors should have the privilege to post more urls, but that didn't go anywhere.