eureka !
Posted: Mon Feb 21, 2011 8:15 pm
because of the help provided by skydereign.... i've been able to figure some critical areas of game componentry.
skydereign?, if you're seeing this message, thanks a million buddy once again. the example skydereign showed me gave me the insight on how to create load/save points score value. if i can get the chance to, of the small bits & pieces i've been able to create on my own i plan on either posting them here if i'm allowed to, or if not, i could provide sendspace links for those who would be interested in obtaining them if they would find them worth using. what i could do is provide the link and put a comment nearby it describing what the component is expected to do. i still think this forum could need a section devoted to a database of knowledge (if it doesn't exist already.... i've not looked around very much in the forum since i've joined) that could include all the items necessary to create the basic mechanics/infrastructure of a game.
skydereign?, if you're seeing this message, thanks a million buddy once again. the example skydereign showed me gave me the insight on how to create load/save points score value. if i can get the chance to, of the small bits & pieces i've been able to create on my own i plan on either posting them here if i'm allowed to, or if not, i could provide sendspace links for those who would be interested in obtaining them if they would find them worth using. what i could do is provide the link and put a comment nearby it describing what the component is expected to do. i still think this forum could need a section devoted to a database of knowledge (if it doesn't exist already.... i've not looked around very much in the forum since i've joined) that could include all the items necessary to create the basic mechanics/infrastructure of a game.