Page 9 of 14

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Fri Jun 04, 2010 8:10 pm
by makslane
I really can`t see what is wrong.
Even using paths (like in your example), the only way the actor is moving faster in the second load is the game have a higher fps.
It is not the case, so, we need to investigate more...

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Fri Jun 04, 2010 9:30 pm
by alexandrefredenucci
it's weird :/ you don't have the bug ? are you use iPhone 3G for the test ?

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sat Jun 05, 2010 12:14 am
by makslane
I have not tested on iPhone (please akr, help here!).
I have look the code thats animate the paths, but I canĀ“t see anything wrong.
The game works in the Windows Mobile engine too.

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sat Jun 05, 2010 1:45 am
by alexandrefredenucci
i have the bug only on my iphone not on others support

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sat Jun 05, 2010 4:43 pm
by makslane
I think we solve the problem! Thanks!

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sun Jun 06, 2010 12:06 pm
by harrio
noticed the update to the editor and geplayer. was it just the fix to alexander's 'bug' or is there more included?

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sun Jun 06, 2010 12:52 pm
by akr
There are a lot of fixes and improvements:

-Screen size of Mac version adjusted / resizable now
-Bug fps fixed
-Bug multiple animations fixed

and some minor changes.

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sun Jun 06, 2010 1:39 pm
by harrio
hello akr,

is the 'check for updates' function in 'help' functional?

and thank you for the update.

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sun Jun 06, 2010 1:47 pm
by akr
Pls dont rely on that function in beta phase.

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sun Jun 06, 2010 2:01 pm
by harrio
no prob,

is the screen resize done by dragging the corner of the window or is it done by menu selection? i ask because i don't see the 'corner-carrot' for dragging the window.

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sun Jun 06, 2010 2:42 pm
by akr
Can be resized. But right now carrot is overpainted.
Drag it as it would be there.

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sun Jun 06, 2010 2:54 pm
by harrio
thank you again sir,

it works as instructed, although not initially obvious. unless i am the only slow one in the group...lol.

great work

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Sun Jun 06, 2010 3:43 pm
by alexandrefredenucci
thank you for have fixed the fps bug ^^

i found another problem on iphone only with the opacity of png, if the picture have opacity gradient it make weird gray gradient

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Tue Jun 08, 2010 12:47 am
by alexandrefredenucci
i have a question :)
I really want know if it is possible to integrate something like iAd, AdMob.. on a iphone game made with game editor ?

Re: iPhone - iPad and Mac OS X Beta announcement

PostPosted: Tue Jun 08, 2010 5:46 am
by akr
alexandrefredenucci wrote:thank you for have fixed the fps bug ^^

i found another problem on iphone only with the opacity of png, if the picture have opacity gradient it make weird gray gradient

Alexandre, thx again for helping to make GE better. I tried to reproduce but my geplayer pic on iphone looks exactly as it does on Mac

Downloaded this and used the newest geplayer:

geplayer.dat
(25.3 KiB) Downloaded 144 times


andreas