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PostPosted: Sun Jan 29, 2006 2:36 pm
by bkelynch
before i send the problem, I'll use dillodudes idea. :D

PostPosted: Sun Jan 29, 2006 2:41 pm
by bkelynch
Nope. doesnt work :(
I'll just send the problem thru e-mail like my last one.

PostPosted: Mon Jan 30, 2006 2:55 pm
by bkelynch
Just so you know, i cant send my game thru email, because i have to attach all my data, which is about 50 pictures and text, so i don't think i would be able to send the game.Sorry! :cry:

PostPosted: Mon Jan 30, 2006 9:05 pm
by Game A Gogo
put it ina zip files

PostPosted: Mon Jan 30, 2006 9:11 pm
by Novice
Make a free web site at freewebs, bravehost or any other hosting company put a rar-ed or zip-ed version of your game on that and send links to whom you wish to get the game or simply put a link here.

BTW you can remove unecesary animations that dont have any connections to your current problem and replace them with the default pac man image.

PostPosted: Tue Jan 31, 2006 9:15 pm
by bkelynch
Zip files are a good idea, but i'm not your regular game making geek...which makes me ask the question, how do U create zip files? :roll:

PostPosted: Tue Jan 31, 2006 10:48 pm
by Game A Gogo
lol, thats no prob!! download winzip or other zip program!! :D

PostPosted: Sat Feb 04, 2006 1:15 pm
by bkelynch
Where could i download this winzip?

PostPosted: Sat Feb 04, 2006 1:51 pm
by Novice

PostPosted: Sun Feb 05, 2006 2:05 pm
by bkelynch
Thanks for the links! I'll be sending my game in e-mail soon :)

PostPosted: Tue Feb 14, 2006 12:37 am
by bkelynch
The "parenting" thing works pretty well, but it doesn't keep all of the cloned land actors from disappearing :( , even when i parent all the cloned land actors with the view as the child, it doesn't work.

PostPosted: Tue Feb 14, 2006 12:49 am
by makslane
Try use a Physical Response event when the player collides with land.

PostPosted: Thu Feb 16, 2006 12:56 am
by bkelynch
I already have physical response for my charactor when he collides with the ground

PostPosted: Thu Feb 16, 2006 2:51 pm
by makslane
Put the player above the background2 (without initial collision)

PostPosted: Tue Feb 21, 2006 1:34 am
by bkelynch
what do you mean, like the charactor on top of the backround2, or like the charactor inside the backround2?