Some questions for my almost-complete game.
Posted: Sat Jan 11, 2014 10:25 am
Hello gE! It has been months since I last posted a post, and even longer since I posted a new topic. Alright, so now I'm making my first released game which is almost complete. (It was actually first made to make me remember codes in gE)
So the questions I really want to ask is:
1. How do I make an actor move to the nearest actor clone. Usually they just move to the oldest actor clone made (Not sure though.), but this time, I want the actor to move to the NEAREST specific actor clone around(Bombs). This part of the game is collecting bombs with 3 "Computer" players in the screen. This avoids them from aiming at the exact same bomb and having a smarter A.I too.
2. Ok, so if we go too low to the screen, the bombs will explode. When the bombs explode, they could stun the player or computers. So I want a smarter computer that won't get bombs too low. I tried making filled regions or objects that will halt them, but they'll go through eventually and become stunned all the time. How do I avoid them from going to low?
3. I want all clones of an actor (Pre-made clones) to be transparent in 1 mode of the game, but only the Actor.0 is transparent. How do I change that? (Fixed by DarkParadox.)
I guess that's all the questions for now. I'll appreciate any answer. If you need the demo, I'll send it, but I don't think that's really necessary yet. (More questions to come!)
So the questions I really want to ask is:
1. How do I make an actor move to the nearest actor clone. Usually they just move to the oldest actor clone made (Not sure though.), but this time, I want the actor to move to the NEAREST specific actor clone around(Bombs). This part of the game is collecting bombs with 3 "Computer" players in the screen. This avoids them from aiming at the exact same bomb and having a smarter A.I too.
2. Ok, so if we go too low to the screen, the bombs will explode. When the bombs explode, they could stun the player or computers. So I want a smarter computer that won't get bombs too low. I tried making filled regions or objects that will halt them, but they'll go through eventually and become stunned all the time. How do I avoid them from going to low?
3. I want all clones of an actor (Pre-made clones) to be transparent in 1 mode of the game, but only the Actor.0 is transparent. How do I change that? (Fixed by DarkParadox.)
I guess that's all the questions for now. I'll appreciate any answer. If you need the demo, I'll send it, but I don't think that's really necessary yet. (More questions to come!)