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What is Stack Data?

PostPosted: Sat Mar 14, 2009 4:29 pm
by IAPD3000
It's me again. Um. Does everybody knows what is stack data? I now know what my problem is. The pattern that I gave you earlier was in my Conker's Bad Fur Day game. It's a number stack view. That cheat that takes you the Debug Menu (XFYHIJERPWAL IELWZS) and so slightly trying to freeze the game. They had this data in it, but I don't understand it. does everyone here know what these pattern mean?

Go to http://game-editor.com/forum/viewtopic.php?f=4&t=5552

Re: What is Stack Data?

PostPosted: Sat Mar 14, 2009 6:42 pm
by makslane
Are you talking about a Game Editor game?

Re: What is Stack Data?

PostPosted: Sun Mar 15, 2009 1:10 pm
by jimmynewguy
No CBF was a N64 game, and also has nothing to do with game editor....
sorry IAPD3000, but we don't Edit games, we Make them :)

Re: What is Stack Data?

PostPosted: Tue Mar 17, 2009 3:19 pm
by IAPD3000
jimmynewguy wrote:No CBF was a N64 game, and also has nothing to do with game editor....
sorry IAPD3000, but we don't Edit games, we Make them :)


Okay! But did you know about stack (computer data) and how to use it? That was my question. I just got that infomation inside my game.

http://en.wikipedia.org/wiki/Stack_(data_structure)

Re: What is Stack Data?

PostPosted: Tue Mar 17, 2009 4:48 pm
by asmodeus
Stack is a little bit like an array. You could have for example the following data (hex): "00 00 00 00 00 00 00 00 ...". Now you can "push" values into it. If you push 07h, it looks like this now: "07 00 00...". If you push 13h next, you'll have "07 13 00 ..." and so on. If you'd like to have a value back, you have to pop it. You would get 13h first, because you've pushed it the last time. Now there is "07 00 00..." again.
I don't know (I think no) whether you can use such a stack in GE. Did that help?

Re: What is Stack Data?

PostPosted: Wed Mar 18, 2009 2:48 pm
by IAPD3000
asmodeus wrote:Stack is a little bit like an array. You could have for example the following data (hex): "00 00 00 00 00 00 00 00 ...". Now you can "push" values into it. If you push 07h, it looks like this now: "07 00 00...". If you push 13h next, you'll have "07 13 00 ..." and so on. If you'd like to have a value back, you have to pop it. You would get 13h first, because you've pushed it the last time. Now there is "07 00 00..." again.
I don't know (I think no) whether you can use such a stack in GE. Did that help?


Maybe! I'll guess that my stack data is just some useless data. Thanks!