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Max actor number in GE

PostPosted: Mon Mar 24, 2008 5:35 pm
by Troodon
Hi,
I'm starting a game project (currently on a paper) which need a huge number of actors. Yeah, I know I could do it by just one actor having hundreds lines of code but it would be terrible to make the game and set the coordinates etc. That's why I will just use many many actors but I would like to ask, how many actors can GE support? I mean, is there programmed limit? Or is there in the GE 1.3.9 still the menu limit?
Help would be greatly appreciated.

Re: Max actor number in GE

PostPosted: Mon Mar 24, 2008 6:35 pm
by Thanx
I don't know, but GE can handle (if you include clones as separate actors) like 500 actors too, probably even more... It also depends on your computer, cause sooner-or-later it's hard for it to load all the stuff, if you know what I mean :roll: :)

Re: Max actor number in GE

PostPosted: Mon Mar 24, 2008 6:40 pm
by Troodon
I will propably need over 30 actors all using view as their parent. It's very important for the game.
They will all be separate actors, not clones.

Re: Max actor number in GE

PostPosted: Sat Mar 29, 2008 11:36 am
by thunderios
Are they transparent? I had a few of them and my FPS was halved when my character moved behind them...
Are you using them as indicators like the menu button and score things or can you replace them by Filled Regions?

Re: Max actor number in GE

PostPosted: Sat Mar 29, 2008 3:19 pm
by DST
I've had over 2,500 actors onscreen at one time. There were about 25 unique actors in the game, and 15 of them were cloned to make up 2,500. About half of them were missile trail particles.

Re: Max actor number in GE

PostPosted: Sat Mar 29, 2008 9:07 pm
by Troodon
They are not transparent and I can't use canvas because they need animations.
Anyone remember my Norppa HQ sub game? I'm doing 2nd version of it.
The actors are different indicators, buttons, screens etc.