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Rotating "View"

PostPosted: Mon Jan 11, 2010 6:53 pm
by chrizzle
I've been searching for an answer to my question: "Is it possible to rotate the view actor?" And I haven't come up with any answers, this probably means that no, you can't rotate that.
But I'd like an answer from experienced people, so I ask again: Is it possible to rotate the view actor?

Re: Rotating "View"

PostPosted: Mon Jan 11, 2010 11:35 pm
by skydereign
Well, if you mean in game, no, but you can change make the view rotated, in terms of pocketpc like devices.

Re: Rotating "View"

PostPosted: Mon Jan 11, 2010 11:42 pm
by jimmynewguy
maybe if you learned the "ins and outs" of the draw_from function you could. i know you can do split screen and rotate .bmps so why not a rotated screen? though it would probably be hard code and lag alot :(

Re: Rotating "View"

PostPosted: Tue Jan 12, 2010 5:35 am
by chrizzle
I mean in game in real time :(
Well thanks for the info anyway.

Re: Rotating "View"

PostPosted: Tue Jan 12, 2010 4:19 pm
by speckford123
Yeah, like Jimmy said, it would be difficult and would not be very reasonable for use in-game :(
But oh well, many of us work around this limitation, also, It's very fun when people talk about split-screen with the draw actor, because I invented it :lol:

Re: Rotating "View"

PostPosted: Tue Jan 12, 2010 7:32 pm
by chrizzle
Why wouldn't it be reasonable for use in game? A rotating view was one of the USPs of one of my old game projects. My old lead programmer made a very well functioning prototype I remember. But with my team lost I have to resort to other solutions than people programming for me :P

Re: Rotating "View"

PostPosted: Thu Jan 14, 2010 4:39 pm
by speckford123
chrizzle wrote:Why wouldn't it be reasonable for use in game? A rotating view was one of the USPs of one of my old game projects. My old lead programmer made a very well functioning prototype I remember. But with my team lost I have to resort to other solutions than people programming for me :P


I meant it's not reasonable in a Game Editor game,
the game engine doesn't really support it, and canvas actors take a heavy toll on frame rate :roll:

You just have to pick your battles when it comes to Game Editor, If it's really neccessary for speed and rotation, you could make a rotation for every actor in the game and code appropriately, which would only take forever :lol: