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Polygons
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Posted:
Wed Sep 07, 2005 10:27 am
by Joshua Worth
I thought having a textured polygon object would be a good for levels, instead of using a REALLY big picture.
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Posted:
Fri Sep 09, 2005 3:28 am
by Fuzzy
Uh, a texture is just a really big picture on a polygon. How is this different? Because GE uses z-depth sorting, all actors are really four vertex polygons, in essence.
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Posted:
Fri Sep 09, 2005 6:36 am
by Joshua Worth
No, the picture just repeats inside the polygon
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Posted:
Fri Sep 09, 2005 8:15 am
by Fuzzy
Sorry. I guess i am just not understanding what you are wanting...
you want to tile an image inside an actor/polygon?
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Posted:
Fri Sep 09, 2005 11:24 am
by Joshua Worth
pretty much, yeah
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Posted:
Fri Sep 09, 2005 11:07 pm
by Fuzzy
Thats pretty much how an infinite actor works. I can see uses for a tiled non infinite actor, and/or an actor that is missing most of the actor variables and procedures...
Try this: make a text actor, and crate a font from a bit map. instead of using numbers, use pictures.... you'll ge the very effect you are looking for. Each number is a tile. This will also allow you to create maps outside of GE and read them in. just make a text file like this...
35672
26781
95824
57683
47684
so number 4 would show a grass tile, number 7 might be water... or if you need the same image over and over, use
11111
11111
11111
11111
11111
easy!
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Posted:
Fri Sep 09, 2005 11:14 pm
by Joshua Worth
Still, I wanted angles. I was thinking somting like a wire frame actor with a texture, and more sides
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Posted:
Tue Feb 28, 2006 10:35 am
by DilloDude
You can use tiles of different shapes and sizes. Have shapes for all the corners and things you want, and have small ones for just filling a little in, and larger ones when you have an ENOURMOUS area to fill (or even slightly smaller).
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Posted:
Thu Mar 09, 2006 5:05 pm
by The achievement
i would like to see polygons but not that much im good with this version, like DilloDude said you can add tiles and you can make them to be anu size so thats cool!