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PostPosted: Fri May 11, 2007 11:36 pm
by Game A Gogo
Code: Select all
if(texteNumber<0)textNumber=0;

hmmm

PostPosted: Sat May 12, 2007 2:55 am
by d-soldier
It's always so much simpler then I think it would be... thanks, I'll add that and put in a destroy player event...

PostPosted: Sat May 12, 2007 5:17 am
by Sgt. Sparky
draw actor,
Code: Select all
if(textNumber < 0)textNumber = 1;

:)