switching from GM
Posted: Sun Jun 02, 2013 6:25 am
hello there. my name is josh. now i have been a GM (circa 6.0 - 6.1) user for quite some time but i wanted to transition to making something for the iOS and android. while GM certainly provides this function in its newer version (studio), the price is a bit too steep for someone who is into it only as a hobby while looking for an alternative, i found this interesting program
but, as with any new program, it is taking some time to learn. but i was hoping someone out there can, um, "translate" a few things for me... i am sure i am NOT the first person to convert from GM to GE(? - is this correct?)
my questions are:
1. what is the equivalent of a GM "room"?
i.e. i have made a title screen "room" (named titleScreen.ged) but i can't seem to figure out how to transition to my level 1 "room" (named level01.ged)
2. in a shooter i was trying to make, i scripted
Out of Vision => DestroyActor("Event Actor");
i learned in GM that once the "object" (or in GE, "actor") is out of the screen, it is a good idea to destroy it as it takes up resources. my only problem is when the ship fires 2 shots and the first shot is almost out of the screen while the second shot is in the middle of the screen, they BOTH get destroyed once the first shot is out of vision. in GM, only the first shot would get destroyed since it is treated as an independent, um, "instance" of the "object"/"actor". is there a way to do this in GE?
i am sorry for so many GM references i know it is not too, um, well-liked in these forums, but a newbie has got to start somewhere, right?
thanks in advance!
but, as with any new program, it is taking some time to learn. but i was hoping someone out there can, um, "translate" a few things for me... i am sure i am NOT the first person to convert from GM to GE(? - is this correct?)
my questions are:
1. what is the equivalent of a GM "room"?
i.e. i have made a title screen "room" (named titleScreen.ged) but i can't seem to figure out how to transition to my level 1 "room" (named level01.ged)
2. in a shooter i was trying to make, i scripted
Out of Vision => DestroyActor("Event Actor");
i learned in GM that once the "object" (or in GE, "actor") is out of the screen, it is a good idea to destroy it as it takes up resources. my only problem is when the ship fires 2 shots and the first shot is almost out of the screen while the second shot is in the middle of the screen, they BOTH get destroyed once the first shot is out of vision. in GM, only the first shot would get destroyed since it is treated as an independent, um, "instance" of the "object"/"actor". is there a way to do this in GE?
i am sorry for so many GM references i know it is not too, um, well-liked in these forums, but a newbie has got to start somewhere, right?
thanks in advance!