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Collateral Damages

PostPosted: Mon Mar 12, 2007 1:29 am
by zoiba
Hello everybody,
this is the game I'm working on, here below a couple of snapshot and the game prototype(a sort of first level). Wish feedback on game and how it runs on your machines.

Zoiba.

Image

Image

download the executable for linux from here:
http://www.officinepixel.com/online/gam ... Damages.gz

and for windows here:
http://www.officinepixel.com/online/gam ... amages.zip

controls:
left and right arrows for walking
up and down arrows rotates arm
ctrl jump and thrust
alt fire
+ and - keys adjust volume

p.s.
I wish to test the game on pocket pc and smart phone but I lack the hardware, is there any volunteers?

PostPosted: Mon Mar 12, 2007 7:29 am
by LanoG
Nice game. Great graphics. Where do you get that graphic... you draw it by yourself...? :D

PostPosted: Mon Mar 12, 2007 7:34 am
by zoiba
not personally, it was made by Alessandro Marani that is part of my staff.

PostPosted: Mon Mar 12, 2007 7:41 am
by LanoG
I am not a linux user.. I am using WindowsXP. do you think that you can compile it to exe format (for window) so that those using Windows can play that game. Thanks.

PostPosted: Tue Mar 13, 2007 1:06 pm
by zoiba
windows version is now listed in the main post

PostPosted: Wed Mar 14, 2007 12:39 am
by Game A Gogo
OMG!!! this is soooo awesome!
Can i know what program the graphics had been done whit?
And here is a tip: don't use jpg! (Unless its high quality) it makes your game look bad.

BTW, i hope its ok if I create a game similar to this, this has inspired me sooo much!

PostPosted: Thu Mar 15, 2007 3:37 pm
by zoiba
thank you Game A Gogo,
all the graphics are done on Photoshop and The Gimp.
Thanks for the tip, I've substituted the images with higher quality jpg.
I'm glad to be inspiring :) can't wait for playing your game.

Zoiba

PostPosted: Fri Mar 16, 2007 12:11 am
by Game A Gogo
yay, well, you will if i can get something to work...
I cant get the Gun thingy to move backward when he shoots, but i tough of a way!
Maybe i should try my PhotoShopCS2 someday for Pixel Perfect art!

PostPosted: Sat Mar 17, 2007 7:53 pm
by LanoG
Yes, I've tried your game, Zoiba. What I can say, it is absolutely awesome!!! BUt first time I played that game, the controls look unusual... :D

PostPosted: Sun Mar 18, 2007 12:10 pm
by zoiba
thanks LanoG, what you mean for usual controls ? I'll implement them if you suggest me.

PostPosted: Mon Mar 19, 2007 12:51 am
by Game A Gogo
well, peaple are not used to have hands far from each other, like, people are used that Space would be Jump and that Right atl would be Shoot, etc...

PostPosted: Mon Mar 19, 2007 8:27 am
by zoiba
got it! thank you, I'll change the key map

PostPosted: Mon Mar 19, 2007 2:50 pm
by LanoG
zoiba wrote:got it! thank you, I'll change the key map


Yes, I agreed with Game A Gogo... may I suggest that in the introduction mode of your game, can you put instruction of how to play that game. :lol:

PostPosted: Tue Mar 20, 2007 4:04 pm
by morcior
very well put together game. 8)

please, use PNG for the graphics, you don't lose any detail and file sizes are kept reasonable, its perfect for pixel art.

For pocketPC you'll haveto resize the whole game because pocketpc screens are 320x240, not 320x480.

PostPosted: Tue Mar 20, 2007 4:24 pm
by zoiba
For pocketPC you'll haveto resize the whole game because pocketpc screens are 320x240, not 320x480.


thanks morcior, I know, the game is designed to be exported from 640x480 to 240x320, in fact gp2x version is 320x240. What concern me, for the pocket pc version, are performances because currently I haven't any pocket pc to test it.