Actor desappearing when attached to a path
Posted: Sun Jan 02, 2005 10:33 pm
Hello to you all, and first of all I wish you a happy new year 2005 and good luck in your projects!
From my own side, I have the following problem: I use a timer which calls a script. In that one, I enclose the following line:
if (picture == 53)
{
Stargate.x = 0; Stargate.y = 0;
}
If the 'Stargate' object is not linked to any path, there is no problem: it appears at coordinates (0;0) when variable 'picture' equals 53. Nevertheless, adding a path to this object makes it disappear during the game: Have you any idea where I am wrong?
I thank you for your help.
From my own side, I have the following problem: I use a timer which calls a script. In that one, I enclose the following line:
if (picture == 53)
{
Stargate.x = 0; Stargate.y = 0;
}
If the 'Stargate' object is not linked to any path, there is no problem: it appears at coordinates (0;0) when variable 'picture' equals 53. Nevertheless, adding a path to this object makes it disappear during the game: Have you any idea where I am wrong?
I thank you for your help.