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Cursors

PostPosted: Sat Jul 07, 2012 2:00 am
by Goomba
How do you make a cursor with a sprite? it is going to be in my new game... (not releasing name until level1 is finished...)

Re: Cursors

PostPosted: Sat Jul 07, 2012 6:13 am
by skydereign
You can either use a normal actor that follows the mouse, has a high zdepth, and has mouse button events disabled, or you can just use the ChangeCursor function. You can read how to use it here (as well as any other gE function). http://game-editor.com/docs/script_reference.htm

Re: Cursors

PostPosted: Fri Jul 13, 2012 8:08 am
by Goomba
thanks a lot