Hmmm...
I need to read more about activation events.
Anyway...
Sounds like you are making a "memory" kind of game.
All cards randomly spread out facing down.
The user flips two cards. If they match they get the cards - and the points.
I agree with ingsan. You should be able to build a "card" actor consisting of a "back" animation and a range of "front" animations.
(That would be the neatest way to do it.)
Once again though, I fear you may need to use local variables to track card value. (animindex when flipped). If you do it globally you will need a new variable for each card you use.
I will try to make a demo later today.
* It's good to know that Mrs. Jazz is home and on the mend. Tell her the women in this group, both young and old, appreciate "her man". My best regards to her (I guess you will be the one to exercise the horse for a while now!
Will pass on your kind words.