feralX 3d Engine - Alpha Preview
Posted: Wed Apr 02, 2008 4:47 am
feralX3d engine - ALPHA DEM0 ONLY
Full 3D - 360 degree parallax, with moving horizon, and "enemies"
This is a preview only version of the 3d engine I am building to run on top of game editor.
It is NOT a GAME ! and, it is not really a demo. But i thought you would all like a preview..
This is an Alpha build only. In other words, I am simply trying out concepts and sorting design issues.
I am posting this sample only, as, originally I was building a stationary 3d engine, that is, one in which the player can not move around. (I was originally designing a 3d moon defense type game.)
However, I have found that GE works so well with 3D, that I am now rebuilding the engine from scratch so that the player can move around... (like in wolfenstein/doom)
before I start the project all over again, I thought I would post this "test build" for some feedback. (alos to show how well GE handles this
However..
1. It is only an ALHPA TEST-BED and, as such it will have glitches... please don't post about them... I will be asking for full testing when the engine is closer to being finished..
2. please do not offer game ideas or ideas on improvements at this point in time... as i have a lot more features to add before we get to that..
that said.
The engine will be designed to be a "plug and play" type environment with no programming ( or very little) required.
you will notice that the engine already takes care of 3D positioning and scaling of the sprites automatically , and the Zdepthing is also automatic.. ( along with a few other things not apparent in the preview..)
The engine will take care of all the 3D stuff via easily accessible functions and most will be fully automated. The code at the moment is very messy , and i have started optimizing the functions, however, as I will be rewriting it all soon that will all be redone.
what i need to know now, is
is there a need for this ? or has it already been done ?
and secondly... the "horizon" feature was added because I wanted to be able to aim the cannon up and down, but, is it really needed in a full 3d walkaround engine ??
I hope to have a better version out soon , please be patient with me, I am still learning C scripting.
PS. The "enemies" are only basic..(the grey balls) but they will be the easy part in the final engine... i just threw them in there to show the automatic ZDEPTH system. (the "radar" tracks them automatically )
feral