pausing the game while displaying a main menu
Posted: Sat Jun 21, 2008 9:11 pm
[img]OK, I get how to make a pause menu using PauseGameOn()/Off(),
but my issue is how do I make a menu that has some elements that are still dynamic, (IE recieveing events, and updating screen position like a menu cursor,) while the gameplay elements are all frozen?
PauseGameON() seems to only be good for pausing every actor in the game. Am I incorrect?
are actors created after PauseGameON() is called still updatable?
is their a way to exclude a few 'special' actors from the PauseGameOn() function?
conversely, is there some way to pause the timer on an actor completely?
EventDIsable is a good start but my physics continue to operate on a DrawActor basis
TIA
but my issue is how do I make a menu that has some elements that are still dynamic, (IE recieveing events, and updating screen position like a menu cursor,) while the gameplay elements are all frozen?
PauseGameON() seems to only be good for pausing every actor in the game. Am I incorrect?
are actors created after PauseGameON() is called still updatable?
is their a way to exclude a few 'special' actors from the PauseGameOn() function?
conversely, is there some way to pause the timer on an actor completely?
EventDIsable is a good start but my physics continue to operate on a DrawActor basis
TIA