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Re: .gif Animaitons

PostPosted: Wed May 11, 2011 2:40 pm
by Jagmaster
pyrometal wrote:
MrJolteon wrote:
pyrometal wrote:I recommend PNG for your every day game graphic (GIF is an 8 bit format, thus a maximum 256 colors in the file).

Yeah, I mainly use PNG in Pokémon Violet(Still the total game size will always end up huge (:/) because of the audio files(They take up 75% of the game's file size, the .exe currently takes 76 kB, while the audio files take up 524 MB(RPG Maker can't make a standalone .exe, I have to include the audio and data files(Data files are not the graphics and stuff in RPG Maker, it's the database(Maps, scripts, characters, etc.))))


What formats are you using for the music and sounds? NEVER use .wav for music. If you can, use midis or a tracker format (.it .xm .mod etc)


What would you recommend for small sounds like jumps/hits Pyro?
I've been trying to use mostly oggs for my game, maybe those aren't the best either?
My .exe's sizes are usually larger than I would prefer. (Around 35 to 40 MB)

Re: .gif Animaitons

PostPosted: Wed May 11, 2011 2:56 pm
by pyrometal
pyrometal wrote:What would you recommend for small sounds like jumps/hits Pyro?
I've been trying to use mostly oggs for my game, maybe those aren't the best either?
My .exe's sizes are usually larger than I would prefer. (Around 35 to 40 MB)


ogg is fine for sound effects usually.
What are the largest files in your projects? That is usually a good place to start looking for optimization methods.

Re: .gif Animaitons

PostPosted: Wed May 11, 2011 3:08 pm
by Jagmaster
pyrometal wrote:
pyrometal wrote:What would you recommend for small sounds like jumps/hits Pyro?
I've been trying to use mostly oggs for my game, maybe those aren't the best either?
My .exe's sizes are usually larger than I would prefer. (Around 35 to 40 MB)


ogg is fine for sound effects usually.
What are the largest files in your projects? That is usually a good place to start looking for optimization methods.


I took a look at my data folder and I did have some .wav files that were a whopping 12 MB! :lol:
Then, I had used .png files for the background, which were about 1 MB each. Perhaps I'm not compressing right? Or mayby not compressing at all?
(Or maby I get carried away with graphics. :lol: )

Thanks for the advice!

Re: .gif Animaitons

PostPosted: Wed May 11, 2011 4:59 pm
by pyrometal
pyrometal wrote:I took a look at my data folder and I did have some .wav files that were a whopping 12 MB! :lol:


lol, that would explain a lot right there!

pyrometal wrote:hen, I had used .png files for the background, which were about 1 MB each. Perhaps I'm not compressing right? Or maybe not compressing at all?


Can we see what the background looks like? That way I can tell you the best format to use, or perhaps a better technique to achieve the same effect.

Also, here is an older post about the topic which could be very useful: http://game-editor.com/forum/viewtopic.php?f=8&t=5576

Re: .gif Animaitons

PostPosted: Wed May 11, 2011 5:50 pm
by Jagmaster
I have the backgrounds in world 1 & 2 in the game I just posted.

I got the biggest one compressesed to about 400 KB. (Which is still pretty big.)

Re: .gif Animaitons

PostPosted: Wed May 11, 2011 7:18 pm
by pyrometal
This is one of these cases where a JPEG is actually useful.

muckstalagtite4.2.zip
(87.03 KiB) Downloaded 137 times

Re: .gif Animaitons

PostPosted: Wed May 11, 2011 7:35 pm
by Jagmaster
This is what I hate about Jpegs.

These will not work in game editor because Jpegs will blur up the background color, making Game editor think the fuzzy border around the image is part of the sprite.

Ah well...
I'll just have to live with it. :wink:

Re: .gif Animaitons

PostPosted: Wed May 11, 2011 7:41 pm
by pyrometal
Jagmaster wrote:Ah well...
I'll just have to live with it. :wink:


lol, we can never have it all unfortunately.

Re: .gif Animaitons

PostPosted: Thu May 12, 2011 9:12 am
by Game A Gogo
there is a way to be able save almost lossless quality in jpeg, except size will get bigger

Re: .gif Animaitons

PostPosted: Thu May 12, 2011 1:22 pm
by MrJolteon
pyrometal wrote:
MrJolteon wrote:
pyrometal wrote:I recommend PNG for your every day game graphic (GIF is an 8 bit format, thus a maximum 256 colors in the file).

Yeah, I mainly use PNG in Pokémon Violet(Still the total game size will always end up huge (:/) because of the audio files(They take up 75% of the game's file size, the .exe currently takes 76 kB, while the audio files take up 524 MB(RPG Maker can't make a standalone .exe, I have to include the audio and data files(Data files are not the graphics and stuff in RPG Maker, it's the database(Maps, scripts, characters, etc.))))


What formats are you using for the music and sounds? NEVER use .wav for music. If you can, use midis or a tracker format (.it .xm .mod etc)

.mp3