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Re: actual FPS and the max FPS

PostPosted: Wed Mar 10, 2010 3:05 am
by Game A Gogo
64hz gave a result of constant 30~ fps
128hz gave an interesting result of constant 40~ fps
256hz gave a reassuring result of constant 50 fps
and 512hz, as we know it, 60~ fps... Odd to see such an almost perfect linear function!
it is to be noted that each given fps could range around ten units lower or higher

Re: actual FPS and the max FPS

PostPosted: Wed Mar 10, 2010 6:31 am
by Bee-Ant
Hmmm, it's interesting...
What about 32hz?is it 20fps?
1024hz?is it 70fps?

I have asked this, this is what he said :
troublemaker wrote:(01:28:28 PM) Fuzzy: thats called a standard deviation.
(01:29:00 PM) Fuzzy: like some guy might be 1.75 meters tall, but someone else might be 1.8 or 1.7

Re: actual FPS and the max FPS

PostPosted: Wed Mar 10, 2010 11:15 am
by Game A Gogo
512hz is the max GE can handle

And since 60hz is also the max hz I can get, it's probably related also to my refresh rate that is 65hz o:

Re: actual FPS and the max FPS

PostPosted: Wed Mar 10, 2010 12:31 pm
by Bee-Ant
Yeah, they may be related...