Page 1 of 2

Super Mario Bros(.ged file)

PostPosted: Sat Sep 26, 2009 3:15 pm
by tlah
Hey, I was bored one day, so I decided to start a remake of the original Super Mario Bros game. Here is the ged file for download, so tell me what you think about it. One more thing: if anyone can get mario to stop glitching when running (the frames go by too quickly), that would be greatly appreciated. Thanks in advance.

Re: Super Mario Bros(.ged file)

PostPosted: Sat Sep 26, 2009 10:59 pm
by skydereign
Here, your problem was that on the collision with the ground, you reset the animation. With that method, you are constantly recolliding with the ground, so you would need to switch the FORWARD, in the ChangeAnimations to NO_CHANGE. NO_CHANGE will change the animation, but if it is the same animation, it won't start the animpos at 0.

Re: Super Mario Bros(.ged file)

PostPosted: Sun Sep 27, 2009 8:23 am
by Camper1995
Ok, I fix this. I just remake your game little bit. So I fix the animation problem (Thanks to Skydereign)

and I make that you can destroy bricks only when are you big. ;) And I just add one new actor. You will see. Its called BrickDestroyed

Here is the file:
marioBETTER.rar
(90.81 KiB) Downloaded 1413 times

:wink:

MarioBros 1 img.jpg


Camper

Re: Super Mario Bros(.ged file)

PostPosted: Sun Sep 27, 2009 4:17 pm
by tlah
Camper1995 wrote:Ok, I fix this. I just remake your game little bit. So I fix the animation problem (Thanks to Skydereign)

and I make that you can destroy bricks only when are you big. ;) And I just add one new actor. You will see. Its called BrickDestroyed

Here is the file:
The attachment marioBETTER.rar is no longer available

:wink:

The attachment MarioBros 1 img.jpg is no longer available


Camper

cool! here's the next part of the demo, with fixed animations. I just added onto the level, nothing much was added, and I haven't added the sprites for mario in his fire version.

Re: Super Mario Bros(.ged file)

PostPosted: Sun Sep 27, 2009 4:47 pm
by Camper1995
Good! Keep working on this game! It will be good game...

Have you seen my version of Super Mario? If not, here is: viewtopic.php?f=6&t=6491

;)

Re: Super Mario Bros(.ged file)

PostPosted: Tue Sep 29, 2009 10:19 pm
by tlah
yes i did! Its awesome! And I found online some graphics of the original mario sprites that were edited to look like Wario. I'm going to add a Character Select screen so you can choose Mario, Luigi, or Wario. These are just plans right now, and I have tons of schoolwork, so I may not get to do this just yet.

Re: Super Mario Bros(.ged file)

PostPosted: Mon Oct 05, 2009 8:12 pm
by superman123
is it ok with you if i use your mario

Re: Super Mario Bros(.ged file)

PostPosted: Tue Oct 06, 2009 12:13 am
by tlah
superman123 wrote:is it ok with you if i use your mario

the sprites? sure! I found the sprite sheets on mariomayhem.com so if you need anything else go there.

Re: Super Mario Bros(.ged file)

PostPosted: Mon Nov 09, 2009 4:16 pm
by speckford123
skydereign wrote:Here, your problem was that on the collision with the ground, you reset the animation. With that method, you are constantly recolliding with the ground, so you would need to switch the FORWARD, in the ChangeAnimations to NO_CHANGE. NO_CHANGE will change the animation, but if it is the same animation, it won't start the animpos at 0.

HOW DID I NEVER THINK OF THAT :oops:
I always used if statements and such to check the animindex and change the animation only if its not already the same animation......
using NO_CHANGE would save me from the horror of extra if statements........ :lol:

Re: Super Mario Bros(.ged file)

PostPosted: Fri Jan 08, 2010 5:51 pm
by MrJolteon
I found a (funny) glitch; the whole screen was black, except from where moving/changing actors were, I had to rub it away with the mouse. HEre's screenshot:
glitchy xD.PNG

Re: Super Mario Bros(.ged file)

PostPosted: Mon Jan 18, 2010 4:06 pm
by CliveOwen
Great job! The game is cool!

Re: Super Mario Bros(.ged file)

PostPosted: Mon Jan 25, 2010 10:28 am
by Turon
What is the goel of the game?

Re: Super Mario Bros(.ged file)

PostPosted: Tue Jan 26, 2010 10:27 am
by MrJolteon
Nothing. Nothing at all.

Re: Super Mario Bros(.ged file)

PostPosted: Mon Jan 02, 2017 2:39 pm
by Turon
Say nobody ever build a complete Mario engine in gE yet have they? Krennisis had his style but Mario always kept moving his legs. Three posts up is my first post on the gameEditor Forum. hehe I spelled goal as goel, why not gol?

Re: Super Mario Bros(.ged file)

PostPosted: Sun Feb 12, 2017 12:41 pm
by gamingjohn
I cannot open the files from the zipped package. Is it because it has been posted a long time ago?