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Game Editor 1.3.6

PostPosted: Wed Nov 22, 2006 9:53 pm
by makslane
The Game Editor 1.3.6 has been released.

Changes:

- New 'Avoid' option in the Move To action thats allows move the actor through complex maps
- Smoother game render
- Can clone regions
- Bug "Crash when try destroy the same actor twice" removed
- Bug "Some times, the view loses the parent" removed
- Bug "Don't works on Samsung SGH-i300" removed

Look a sample with the new Move To option here:
http://game-editor.com/games/moveto_obstacle.zip

Thank you to HillBilly for the tests!
Thank you to all Game Editor users thats help me to make a better program :-)


To download this version in Game Editor Professional uses the Help -> Check for Updates menu.

Enjoy!
Makslane

PostPosted: Wed Nov 22, 2006 10:18 pm
by Novice
The avoid option is so great!!! :D :D :D
Works even better when collisions are enabled!

Congratulations makslane!

BTW. The new desktop icon looks way better but its fuzzy around the edges and needs some cleanup.

PostPosted: Wed Nov 22, 2006 11:19 pm
by Game A Gogo
YAYAYAYAY

PostPosted: Wed Nov 22, 2006 11:38 pm
by Hedfone
the 'avoid' option is sick mak :P
Sweet Job :D

PostPosted: Thu Nov 23, 2006 1:44 am
by HillBilly
More than happy to help. :D

Thanks again for a GREAT program.

PostPosted: Thu Nov 23, 2006 6:09 pm
by Murd-Machine[_]
Nice to hear! Good job! :D
By the way what does "Smoother game render" mean?

PostPosted: Thu Nov 23, 2006 8:01 pm
by makslane
Means a better game look (in the desktop).
The framerate will be more stable than older versions.

PostPosted: Thu Nov 23, 2006 10:13 pm
by Joshua Worth
Wow! theres no trial limit.

Very cool update by the way

PostPosted: Fri Nov 24, 2006 3:09 am
by Diana Kennedy
I just bought it. I am so exited to discover the new aspects!

PostPosted: Fri Nov 24, 2006 11:34 am
by Cleve_Blakemore
Just bought the basic version again, have yet to install and register it.

Makslane, awesome feature to add and probably the most critical.

PostPosted: Fri Nov 24, 2006 1:56 pm
by Cleve_Blakemore
Cleve_Blakemore wrote:Just bought the basic version again, have yet to install and register it.

Makslane, awesome feature to add and probably the most critical.


Wow. I thought the new command was to achieve automated collision checking with solids.

It seems to be complete A* Pathfinding support looking at the new demo.

Makslane, how did you achieve that? It's incredible. Seriously, that is one clever hack.

PostPosted: Fri Nov 24, 2006 2:30 pm
by makslane
It's a optimized A* pathfinder, but only with actor's bounding box.
To use the real actor shape, like in collision, was very slow.

PostPosted: Fri Nov 24, 2006 2:47 pm
by Fuzzy
A trick I learned in ray tracing years ago is to recursively sub divide an object. you check for collisions against the outermost, and with a positive, start checking against inner ones. Not effective for Makslane to do, but any of use could write code to do that using Makslanes collision detection.

PostPosted: Fri Nov 24, 2006 8:22 pm
by Murd-Machine[_]
A* rocks!
You mean a game goes smoother only on desktop? And what about PPC?
Does your service support webmoney to buy GE?

PostPosted: Fri Nov 24, 2006 8:31 pm
by makslane
Murd-Machine[_] wrote:You mean a game goes smoother only on desktop? And what about PPC?


I'm working in the Pocket PC and GP2X improvements, trying to find the points to optimize the code.

Does your service support webmoney to buy GE?


I don't think so.