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How to create a "building" type of game

PostPosted: Fri May 11, 2012 5:35 pm
by stpetebullman
I am very new to all of this, but my idea is to have a game where you build your own fort with various items. Also, with this software, is it possible to tie it in with the phone's GPS?

Re: How to create a "building" type of game

PostPosted: Fri May 11, 2012 5:49 pm
by skydereign
Currently gE can't do anything with gps. As for making a building game, you would approach it different ways depending on what the forts do. Generally though you can create a drag and drop feature for the parts of your fort, or just a click to create the selected type. If you give me more of an idea on what you are trying to do, I can help you more. But, if you want to make the fort using the physics engine, you'll have to use the 1.5 beta.

Re: How to create a "building" type of game

PostPosted: Fri May 11, 2012 7:21 pm
by stpetebullman
The type of game I am picturing would be a drag and drop type of game. Where you acquire different items and place them how you want. Think of an Angry Birds type of fort http://a5.mzstatic.com/us/r1000/065/Purple/v4/9f/bc/b1/9fbcb17c-a3c2-107a-599e-3cc6fca4638a/mza_4926292583627732641.480x480-75.jpg where you could actually build the stages. Is this possible?

Re: How to create a "building" type of game

PostPosted: Fri May 11, 2012 7:38 pm
by skydereign
Yeah it is possible, when I was testing the physics engine I built something like that. You'll have to learn the physics engine that the beta has, which currently isn't too well documented (but you can look up box2d for explanations on how things work). One thing though is that games in the beta aren't guaranteed to work with the official 1.5 release, as well as 1.5 can't export to anything yet. But, creating the drag/drop interface should be pretty easy from there.