Page 1 of 1

Mouse Cursor area?

PostPosted: Thu Apr 01, 2010 6:30 pm
by Hblade
Hey mak, which part of your code controles the mouse cursor, so that I can change the cursor for a person version of GE.

Re: Mouse Cursor area?

PostPosted: Sat Apr 03, 2010 4:53 am
by makslane
One, for example, is the WaitCursor class.

Re: Mouse Cursor area?

PostPosted: Sat Apr 03, 2010 3:17 pm
by Hblade
Alright. I do plan on making GE better. I have a C++ book and I wanna see what I can do with it

For example, the tile drawing, I would like to make that much better and only stamp tiles in the tile size or by custom. For example go to settings, tile size: 32 x 32 and it'll place tiles based on a 32 x 32 grid style :D
Also, for those people who want to use the original mouse, I'll try and add a function that enabels the usage of the regular mouse when in game.