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Levels in seperate GED files

PostPosted: Fri Aug 03, 2007 3:13 am
by mkeller
Hello,

I started making a platform game in Game Maker a year and a half ago, hoping to release it commercially when it is completed. I've not been working on it very steadily, though, so the engine for it is only about halfway done.

I liked Game Maker a lot, as far as features go, but one thing about it really bothered me - its lack of support for any operating systems besides Windows (and only recent versions of Windows, at that). I use Linux three-quarters of the time, so by using Game Maker, I felt that I was being traitorous to my operating system of choice, and cutting off a wide market of potential customers besides. :wink: So the other day, I downloaded Game Editor, and am starting to learn how to use it, with the intention of porting my game to it, for the enjoyment of all the world - not just those in bondage to Microsoft.

Well, this game is going to have over seventy levels when it's finished, and not small levels either, so the method of switching between levels by using activation regions and teleporting my character from one level to the next isn't going to work very well. I'd like to be able to design the levels as I get ideas for them, and then decide the order to put them in later, but unlike in Game Maker (which only requires dragging the level's name around on a list), that would require the rearranging of scores of x/y coordinates, which is more of a headache than I'm prepared to handle. :D

But I've read in various places that it's possible to have the levels all in seperate GED files, and somehow put them together into one game. Since I'm so inexperienced with Game Editor, I've no idea how to do this, but it sounds like it might work out better for my purposes than the other way. So . . . could anyone please tell me how?

Thanks for all your forthcoming help ( :wink: ),


Mark

PostPosted: Fri Aug 03, 2007 3:44 am
by d-soldier
Easy fix... On any event you can use the "loadgame" function, which is as easy as selecting the name of that file (which will be exported to a .dat file once it's done).

PostPosted: Fri Aug 03, 2007 3:43 pm
by mkeller
Alright, thanks, I'll try that. I guess I didn't read far enough in the docs . . . :wink: :(

Can the multiple files share actors, or would all the objects have to be reprogrammed for each level?

PostPosted: Fri Aug 03, 2007 4:22 pm
by Jay S.
You would have to recreate all the actors, but you could use the "Merge" option in the File menu to, so to speak, "import" all the actors from another file. :) Just make sure if you do so to have no two actors have the same name... For example, if your current game has an actor named "Actor1" and the file you merge has an "Actor1," there would be unpredictable results. :(