thanks Dillo Dude!
And J2graves:
1: create an actor with no animation (or an animation about the size of the standard game-editor pacman symbol), and let's call him "click"
2: give "click" a z-depth greater than every other actor so he always gets clicked
3: Disable "click's" visibility state to make him invisible (if you want to)
4: give "click" a Draw Actor -> Follow Mouse event so he's always with the mouse
5: give "click" a Mouse Button Down event
with "click" always recieving the Mouse Button Down events once you click the mouse, use him to then redirect actions to the desired actor. It's kind of confusing, so feel free to ask questions if you don't understand.