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First try in GE - Pinball Game

PostPosted: Fri Nov 03, 2006 2:15 pm
by sonicfire
That´s my first try with GE (as you can see i´m trying to make a pinball / flipper-game).
This version so far is only for testing and making myself familiar with all the features and possibilities of GE.

That´s why i´ve used some ICQ smilies for graphics - just for testing purposes! :D

EDIT: Forgot to add, the Flippers itself (the red ones) are from an example from Game-Editor.com as far as i remember - so i didn´t do these graphics!!

I have many plans for my new pinball game - i hope i can include them all! :)

Screenshots (Ingame):
Image
Image

Screenshot (Editor):
http://www.prodyon-virtual-gear.com/screeny3.jpg

Download (Windows Executable):
http://www.prodyon-virtual-gear.com/I_Flip_U.exe

The sounds are from roaylty free sample-CD´s, from me and from other freeware sources (of course they´re only here for testing)

So, let me know your thoughts! :lol:

PostPosted: Fri Nov 03, 2006 2:26 pm
by makslane
It's really fun!
Are you using the view as score parent?

PostPosted: Fri Nov 03, 2006 2:37 pm
by sonicfire
makslane wrote:It's really fun!
Are you using the view as score parent?


Thanks :)

Hmm would that be a better way than just adjusting it´s y position on screen? (I´ve used y = view.y + offset in the Draw Actor Event).

I just noticed that both the score and the little message are somewhat shaking / vibrating when the ball scrolls fast ... :? But only when running the exported EXE file... when i start it from GE its standing still

PostPosted: Fri Nov 03, 2006 2:52 pm
by makslane
If the exported version works different from editor, it's a bug.
Can you send me the project of this game?

Hmm would that be a better way than just adjusting it´s y position on screen?


It's better make the view parent of the display elements (score, life indicators...)

PostPosted: Fri Nov 03, 2006 3:03 pm
by sonicfire
A Bug? Oh :?

Sure, you can get it here:
http://www.prodyon-virtual-gear.com/IFlipU.rar

That view scrolling thing/event is in the view region itself which is at -120,160. I hope you dont mind the mess :oops: :D