The Editor
Posted: Fri Jan 02, 2009 6:39 am
Hi Guys! Its me, Nut Inc. I've been gone from GE for a looonnng time. I have had barely any time to post on the forums, let alone program. I do say happily, that the basic gameplay of a game I designed is now completed. Thank you DST for the idea.
With that I got the idea for a game where you actually can eventdisable your enemies. It took me awhile, with a few brainstorms and bad ideas and dead ends, but I have a working version with only a few minor bugs. I would like the help of anyone on the GE forums who is good at art and/or sound, to help me turn this into a really good game.
anyway, controls:
WAD keys- move player and jump.
click on player and enemies to open up editor menu for that specific type. Player creates friends. Enemy can be killed by functions.
Left click on friends to drag them, right click to delete them.
As for everything else, explore and see what each event does!
(p.s. You can't actually die yet, this is just the gameplay to see what people's reactions are)
DST wrote:You know you are thinking about GE too much when...
You are having a nightmare, and in the dream a tiger is chasing you thru Miami, and you decide, in your dream, to simply
EventDisable("tiger", EVENTCOLLISION); (and it actually works, and the nightmare turns back into a normal dream!)
With that I got the idea for a game where you actually can eventdisable your enemies. It took me awhile, with a few brainstorms and bad ideas and dead ends, but I have a working version with only a few minor bugs. I would like the help of anyone on the GE forums who is good at art and/or sound, to help me turn this into a really good game.
anyway, controls:
WAD keys- move player and jump.
click on player and enemies to open up editor menu for that specific type. Player creates friends. Enemy can be killed by functions.
Left click on friends to drag them, right click to delete them.
As for everything else, explore and see what each event does!
(p.s. You can't actually die yet, this is just the gameplay to see what people's reactions are)