Page 2 of 2

PostPosted: Fri Sep 08, 2006 2:32 pm
by Novice
To make a loop create a timer (as long as you want it) and a variable, let's say "i". In the timer event:
Code: Select all
if (i==0)
{
transp=0;
i=1;
}
else if (i==1)
{
transp=1
i=0;
}

and you should have a flashing button. But i think that it would be easier to have a flasing animation.

About the load you can already create .dat files and load them as maps. Just export a map as a game data file and it will create a .dat file wich you can load.

The tiles don't have grid snap but they have snaping to each other, you can activate this by pressing left shift.

PostPosted: Fri Sep 08, 2006 7:08 pm
by relaxis
Thanks for the code guys.

Novice, would you like in as programmer for this game?

PostPosted: Sat Sep 09, 2006 3:35 pm
by Novice
Thank you for the offer, but as i sad earlier i don't have very much free time (I work and go to college simultaneously :( ), so all of it will be devoted to my projects.